PLMan: A Game-Based Learning Activity for Teaching Logic Thinking and Programming

Por favor, use este identificador para citar o enlazar este ítem: http://hdl.handle.net/10045/67507
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Campo DCValorIdioma
dc.contributorInformática Industrial e Inteligencia Artificiales_ES
dc.contributor.authorGallego-Durán, Francisco J.-
dc.contributor.authorVillagrá-Arnedo, Carlos-José-
dc.contributor.authorLlorens Largo, Faraón-
dc.contributor.authorMolina-Carmona, Rafael-
dc.contributor.otherUniversidad de Alicante. Departamento de Ciencia de la Computación e Inteligencia Artificiales_ES
dc.date.accessioned2017-06-26T06:13:44Z-
dc.date.available2017-06-26T06:13:44Z-
dc.date.issued2017-
dc.identifier.citationInternational Journal of Engineering Education. 2017, 33(2B): 807-815es_ES
dc.identifier.issn0949-149X-
dc.identifier.urihttp://hdl.handle.net/10045/67507-
dc.description.abstractThis paper presents PLMan, a game-based learning activity designed to face problems observed in practical lessons about Computational Logics. The main of these problems was unmotivated students, who were showing lack of interest in learning activities. Other problems were a high percentage of students abandoning or committing plagiarism, and teachers' overload, that was leaving no time for re-designing lessons, activities and workflow. This paper describes analyses and design steps undertaken from the problematic situation to the implementation of PLMan. Experimental data confirms that this intervention reverted the problematic situation, improved learning results, raised student motivation and involvement, and left time for teachers to maintain and improve the system. Results clearly show that students have moved from literally hating activities to enjoying them and being enthusiast on participating beyond lessons.es_ES
dc.languageenges_ES
dc.publisherTempus Publicationses_ES
dc.rights© Tempus Publicationses_ES
dc.subjectSerious Gameses_ES
dc.subjectStudent Motivationes_ES
dc.subjectGame-based Learninges_ES
dc.subjectEducation Softwarees_ES
dc.subject.otherCiencia de la Computación e Inteligencia Artificiales_ES
dc.titlePLMan: A Game-Based Learning Activity for Teaching Logic Thinking and Programminges_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.peerreviewedsies_ES
dc.relation.publisherversionhttps://www.ijee.ie/contents/c330217B.htmles_ES
dc.identifier.cvIDA9022112-
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses_ES
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