Gamification in the improvement of speaking competences in the English as a Foreing Language classroom: a case study
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http://hdl.handle.net/10045/139939
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Campo DC | Valor | Idioma |
---|---|---|
dc.contributor | Grupo de Investigación Interdisciplinar en Docencia Universitaria - Educación y Tecnologías de la Información y Comunicación/Educación Inclusiva (GIDU-EDUTIC/IN) | es_ES |
dc.contributor | Educación Literaria y Lingüística en Español e Inglés (ELEI_UA) | es_ES |
dc.contributor.author | Martinez-Roig, Rosabel | - |
dc.contributor.author | Mateo-Guillén, Copelia | - |
dc.contributor.author | García-Tudela, Pedro Antonio | - |
dc.contributor.other | Universidad de Alicante. Departamento de Didáctica General y Didácticas Específicas | es_ES |
dc.contributor.other | Universidad de Alicante. Departamento de Innovación y Formación Didáctica | es_ES |
dc.date.accessioned | 2024-01-22T12:29:18Z | - |
dc.date.available | 2024-01-22T12:29:18Z | - |
dc.date.issued | 2022 | - |
dc.identifier.citation | Martinez-Roig, Rosabel; Mateo-Guillén, Copelia; García-Tudela, Pedro Antonio (2022). “Gamification in the improvement of speaking competences in the English as a Foreing Language classroom: a case study”. In: Mengual Andrés, Santiago; Urrea Solano, Mayra (Eds.). Education and the Collective Construction of Knowledge. Berlin, etc.: Peter Lang. ISBN 978-3-631-89289-3, pp. 135-154 | es_ES |
dc.identifier.isbn | 978-3-631-89289-3 | - |
dc.identifier.isbn | 978-3-631-89290-9 | - |
dc.identifier.uri | http://hdl.handle.net/10045/139939 | - |
dc.description.abstract | The aim of this investigation is to study the influence of gamification methodology in the improvement of speaking competence. The study has implemented a gamified experience for 6th grade of Primary: “A trip to Japan”, in which travelling has been the main topic of interest. Thus, 50 students have worked with real speaking situations that could possibly occur during a trip. In order to observe the progress of the students, a pre-test post-test method has been used applying a quantitative approach. These scales have considered the student’s perceptions towards their communicative skills and competences in the spoken language, as well as their motivation for employing English as a foreign language at school, before and after the implementation of the gamified experience. The results have shown a huge improvement in the students’ perception and in their motivation towards English as a Foreign Language (EFL) as a subject, as well as a significant interest in speaking activities through dramatized dialogues. Following these results, gamification methodology appears to be a relatively appropriate option in order to improve speaking competences and motivation for EFL in 6th grade classes. | es_ES |
dc.language | eng | es_ES |
dc.publisher | Peter Lang | es_ES |
dc.rights | © Peter Lang GmbH | es_ES |
dc.subject | Gamification | es_ES |
dc.subject | Speaking competences | es_ES |
dc.subject | English as a Foreign Language (EFL) | es_ES |
dc.subject | Motivation | es_ES |
dc.subject | Primary | es_ES |
dc.title | Gamification in the improvement of speaking competences in the English as a Foreing Language classroom: a case study | es_ES |
dc.type | info:eu-repo/semantics/bookPart | es_ES |
dc.peerreviewed | si | es_ES |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | es_ES |
Aparece en las colecciones: | INV - GIDU-EDUTIC/IN - Capítulos de Libros INV - ELEI_UA - Capítulos de Libros INV - IFD-DLL - Capítulos de Libros |
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Martinez-Roig_etal_Gamification-in-the-improvement-of-speaking-competences.pdf | Preprint (acceso abierto) | 264,3 kB | Adobe PDF | Abrir Vista previa |
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