Mathematics Game e-Library for Elementary School, study case: Mexico

Empreu sempre aquest identificador per citar o enllaçar aquest ítem http://hdl.handle.net/10045/35608
Información del item - Informació de l'item - Item information
Títol: Mathematics Game e-Library for Elementary School, study case: Mexico
Autors: Barajas Saavedra, Arturo | Álvarez Rodríguez, Francisco J.
Paraules clau: Mathematics | Video games | Movile learning | E-learning
Àrees de coneixement: Didáctica y Organización Escolar
Data de publicació: de juny-2012
Editor: Universidad de Alicante. Departamento de Lenguajes y Sistemas Informáticos
Citació bibliogràfica: Proceedings of the SPDECE-2012. Ninth multidisciplinary symposium on the design and evaluation of digital content for education : 13-15 June 2012, Universidad de Alicante, Alicante, Spain / Manuel Marco Such, Pedro Pernías Peco (Eds.), pp. 123-134
Resum: One of the most relevant subjects for the intellectual formation of elementary school students is Mathematics where its importance goes back to ancient civilizations and which its importance is underestimated nowadays. This phenomenon occurs in Mexico, where 63.1% of the total population of elementary school students between the third and sixth grade have insufficient/elemental level of mathematics knowledge. This has resulted in the need to use a new mechanism to complement student’s classroom learning. With the rapid growth of wireless and mobile technologies, the mobile learning has been gradually considered as a novel and effective form of learning due to it inherits all the advantages of e-learning as well as breaks the limitations of learning time and space occurring in the traditional classroom teaching. This project proposes the use of a Mathematics Game e-Library integrated by a set of games for mobile devices and a distribution/management tool. The games are developed for running on mobile devices and for cover the six competencies related with the mathematics learning approach established in Mexico. The distribution/management tool allows students to reach contents according to their needs; this is achieved through a core engine that infers, from an initial profile, the games that cover the user’s knowledge gaps.
URI: http://hdl.handle.net/10045/35608
Idioma: eng
Tipus: info:eu-repo/semantics/conferenceObject
Revisió científica: si
Apareix a la col·lecció: SPEDECE-2012 - Comunicaciones

Arxius per aquest ítem:
Arxius per aquest ítem:
Arxiu Descripció Tamany Format  
Thumbnailspdece2012_12.pdf860,11 kBAdobe PDFObrir Vista prèvia


Tots els documents dipositats a RUA estan protegits per drets d'autors. Alguns drets reservats.