Alvado Bañón, Joaquín, Sánchez Merina, Francisco Javier Competition research: Venice in the Metaverso UOU scientific journal. 2022, 3: 167-189 URI: http://hdl.handle.net/10045/124636 DOI: ISSN: 2697-1518 Abstract: CONTENT / what is relevant to Architecture nowadays is talking about SUSTAINABILITY AND DIGITALIZATION. WATER as a physical and digital substance that create new environments, relations and horizons. The proposal for the workshop is to create a sustainable space with lines, agents and objects in order to design a project inside the “METAVERSO”. The design will be a scenario for a video game in VENICE. As a third aim for this workshop, using WATER AS ARCHITECTONIC MATTER, we are going to create a new horizon with LINES, AGENTS AND OBJECTS, and, going beyond, to design it into the “METAVERSO”. For this purpose, we will work together with one digital platform. AIMS / to understand the presence of the SUSTAINABLE AND DIGITAL SPACES in our projects. To relate drawings, physical models and video as a way to produce an architecture DIGITAL project. METHOD / The students will use drawing to create A SUSTAINABLE SPACE USING WATER AS A MATTER. We will draw lines, agents and objects, and model them to create a space as a sustainable scenario. Finding opportunities of Multimedia Dawing_Model_Video relationships to start with a digital project. Keywords:Architecture, Video games, Venice UNIVERSITY of Universities [UOU] info:eu-repo/semantics/article