A guide for making video games accessible to users with cerebral palsy

Please use this identifier to cite or link to this item: http://hdl.handle.net/10045/95512
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Title: A guide for making video games accessible to users with cerebral palsy
Authors: Compañ, Patricia | Molina-Carmona, Rafael | Gallego-Durán, Francisco J. | Satorre Cuerda, Rosana | Villagrá-Arnedo, Carlos-José | Llorens Largo, Faraón
Research Group/s: Informática Industrial e Inteligencia Artificial
Center, Department or Service: Universidad de Alicante. Departamento de Ciencia de la Computación e Inteligencia Artificial | Cátedra Santander-UA de Transformación Digital
Keywords: Accessibility | Accessible video games | Video games for disability
Knowledge Area: Ciencia de la Computación e Inteligencia Artificial
Issue Date: Aug-2019
Publisher: Springer Berlin Heidelberg
Citation: Universal Access in the Information Society. 2019, 18(3): 565-581. doi:10.1007/s10209-019-00679-6
Abstract: Video games were initially considered as a form of entertainment. Today, this perception has changed. Many video games have been designed for a wide range of purposes: education, rehabilitation, etc. This paper presents our experience developing video games in collaboration with an association of users with cerebral palsy. Cerebral palsy is characterized by a group of permanent disorders of the development of movement and posture, causing activity limitation. This means that people affected by this disease are unable to handle the usual devices used in video games. Moreover, video games offer these people a form of leisure that can also benefit them in many ways: autonomy, strength, coordination, self-confidence, learning from error, etc. Three adapted video games have been developed as well as a guide for designing accessible video games for people with cerebral palsy. This experience has served to study and design new ways of making video games accessible to disabled people, giving them the chance to exercise their right to entertainment.
URI: http://hdl.handle.net/10045/95512
ISSN: 1615-5289 (Print) | 1615-5297 (Online)
DOI: 10.1007/s10209-019-00679-6
Language: eng
Type: info:eu-repo/semantics/article
Rights: © Springer-Verlag GmbH Germany, part of Springer Nature 2019
Peer Review: si
Publisher version: https://doi.org/10.1007/s10209-019-00679-6
Appears in Collections:INV - Smart Learning - Artículos de Revistas
INV - i3a - Artículos de Revistas

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