Virtual Reality Learning Activities for Multimedia Students to Enhance Spatial Ability

Please use this identifier to cite or link to this item: http://hdl.handle.net/10045/74648
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Title: Virtual Reality Learning Activities for Multimedia Students to Enhance Spatial Ability
Authors: Molina-Carmona, Rafael | Pertegal-Felices, María Luisa | Jimeno-Morenilla, Antonio | Mora, Higinio
Research Group/s: Informática Industrial e Inteligencia Artificial | Habilidades, Competencias e Instrucción | Investigación en Inteligencias, Competencia Social y Educación (SOCEDU) | UniCAD: Grupo de investigación en CAD/CAM/CAE de la Universidad de Alicante | Informática Industrial y Redes de Computadores
Center, Department or Service: Universidad de Alicante. Departamento de Ciencia de la Computación e Inteligencia Artificial | Universidad de Alicante. Departamento de Psicología Evolutiva y Didáctica | Universidad de Alicante. Departamento de Tecnología Informática y Computación
Keywords: Virtual reality learning | Spatial ability | Interactive learning activities
Knowledge Area: Ciencia de la Computación e Inteligencia Artificial | Didáctica y Organización Escolar | Arquitectura y Tecnología de Computadores
Issue Date: 4-Apr-2018
Publisher: MDPI
Citation: Molina-Carmona R, Pertegal-Felices ML, Jimeno-Morenilla A, Mora-Mora H. Virtual Reality Learning Activities for Multimedia Students to Enhance Spatial Ability. Sustainability. 2018; 10(4):1074. doi:10.3390/su10041074
Abstract: Virtual Reality is an incipient technology that is proving very useful for training different skills. Our hypothesis is that it is possible to design virtual reality learning activities that can help students to develop their spatial ability. To prove the hypothesis, we have conducted an experiment consisting of training the students using an on-purpose learning activity based on a virtual reality application and assessing the possible improvement of the students’ spatial ability through a widely accepted spatial visualization test. The learning activity consists of a virtual environment where some simple polyhedral shapes are shown and manipulated by moving, rotating and scaling them. The students participating in the experiment are divided into a control and an experimental group, carrying out the same learning activity with the only difference of the device used for the interaction: a traditional computer with screen, keyboard and mouse for the control group, and virtual reality goggles with a smartphone for the experimental group. To assess the experience, all the students have completed a spatial visualization test twice: just before performing the activities and four weeks later, once all the activities were performed. Specifically, we have used the well-known and widely used Purdue Spatial Visualization Test—Rotation (PSVT-R), designed to test rotational visualization ability. The results of the test show that there is an improvement in the test results for both groups, but the improvement is significantly higher in the case of the experimental group. The conclusion is that the virtual reality learning activities have shown to improve the spatial ability of the experimental group.
Sponsor: This work was funded by the Ministry of Economy and Competitiveness of Spain (Ministerio de Economía y Competitividad de España), through Reference TIN2017-89266-R Project.
URI: http://hdl.handle.net/10045/74648
ISSN: 2071-1050
DOI: 10.3390/su10041074
Language: eng
Type: info:eu-repo/semantics/article
Rights: © 2018 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
Peer Review: si
Publisher version: https://doi.org/10.3390/su10041074
Appears in Collections:INV - Habilidades, Competencias e Instrucción - Artículos de Revistas
INV - UNICAD - Artículos de Revistas
INV - I2RC - Artículos de Revistas
INV - SOCEDU - Artículos de Revistas
INV - i3a - Artículos de Revistas

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