Construction of Intelligent Virtual Worlds Using a Grammatical Framework
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http://hdl.handle.net/10045/40260
Título: | Construction of Intelligent Virtual Worlds Using a Grammatical Framework |
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Autor/es: | López García, Gabriel | Gallego, Antonio-Javier | Molina-Carmona, Rafael | Compañ, Patricia |
Grupo/s de investigación o GITE: | Informática Industrial e Inteligencia Artificial | Reconocimiento de Formas e Inteligencia Artificial |
Centro, Departamento o Servicio: | Universidad de Alicante. Departamento de Ciencia de la Computación e Inteligencia Artificial | Universidad de Alicante. Departamento de Lenguajes y Sistemas Informáticos |
Palabras clave: | Virtual worlds | Grammatical model | Multiagent systems |
Área/s de conocimiento: | Ciencia de la Computación e Inteligencia Artificial |
Fecha de publicación: | ago-2014 |
Editor: | Wiley Periodicals |
Cita bibliográfica: | International Journal of Intelligent Systems. 2014, 29(8): 751-766. doi:10.1002/int.21661 |
Resumen: | The potential of integrating multiagent systems and virtual environments has not been exploited to its whole extent. This paper proposes a model based on grammars, called Minerva, to construct complex virtual environments that integrate the features of agents. A virtual world is described as a set of dynamic and static elements. The static part is represented by a sequence of primitives and transformations and the dynamic elements by a series of agents. Agent activation and communication is achieved using events, created by the so-called event generators. The grammar defines a descriptive language with a simple syntax and a semantics, defined by functions. The semantics functions allow the scene to be displayed in a graphics device, and the description of the activities of the agents, including artificial intelligence algorithms and reactions to physical phenomena. To illustrate the use of Minerva, a practical example is presented: a simple robot simulator that considers the basic features of a typical robot. The result is a functional simple simulator. Minerva is a reusable, integral, and generic system, which can be easily scaled, adapted, and improved. The description of the virtual scene is independent from its representation and the elements that it interacts with. |
URI: | http://hdl.handle.net/10045/40260 |
ISSN: | 0884-8173 (Print) | 1098-111X (Online) |
DOI: | 10.1002/int.21661 |
Idioma: | eng |
Tipo: | info:eu-repo/semantics/article |
Derechos: | © 2014 Wiley Periodicals, Inc. |
Revisión científica: | si |
Versión del editor: | http://dx.doi.org/10.1002/int.21661 |
Aparece en las colecciones: | INV - GRFIA - Artículos de Revistas INV - i3a - Artículos de Revistas INV - Smart Learning - Artículos de Revistas |
Archivos en este ítem:
Archivo | Descripción | Tamaño | Formato | |
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int21661.pdf | Versión final (acceso restringido) | 274,25 kB | Adobe PDF | Abrir Solicitar una copia |
construction_intel_VW.pdf | Versión revisada (acceso abierto) | 338,68 kB | Adobe PDF | Abrir Vista previa |
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