Industrial Palace, Stretching What Graphic Narratives Can Do for Architecture

Please use this identifier to cite or link to this item: http://hdl.handle.net/10045/145102
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dc.contributorProyectos Arquitectónicos: Pedagogías Críticas, Políticas Ecológicas y Prácticas Materiales (PAPCPEPM)es_ES
dc.contributorPensando el Levante desde la Arquitectura Y "Altres" (PLAYA)es_ES
dc.contributorARQUITECTURA. Ideación, Representación, Análisis, Simulación y Materialidad (AIRASM)es_ES
dc.contributor.authorRubio, Oscar-
dc.contributor.authorGisbert Alemany, Ester-
dc.contributor.authorMarcos, Carlos L.-
dc.contributor.otherUniversidad de Alicante. Departamento de Expresión Gráfica, Composición y Proyectoses_ES
dc.date.accessioned2024-07-15T08:05:59Z-
dc.date.available2024-07-15T08:05:59Z-
dc.date.issued2018-05-31-
dc.identifier.citationRubio, O., Gisbert, E., Marcos, C.L. (2019). Industrial Palace, Stretching What Graphic Narratives Can Do for Architecture. In: Marcos, C. (eds) Graphic Imprints. EGA 2018. Springer, Cham. https://doi.org/10.1007/978-3-319-93749-6_70es_ES
dc.identifier.isbn978-3-319-93748-9-
dc.identifier.isbn978-3-319-93749-6-
dc.identifier.urihttp://hdl.handle.net/10045/145102-
dc.description.abstractArchitects work with graphic narratives frequently dedicated to the elaboration of images that either inspire or surprise; typically for architectural competitions. These images, unlike architectural drawings, have clear communicative objectives aimed at persuasion. Frequently, they are created purposefully with an intentionality that has some kind of narrative attached to them, rather than for the sake of their own existence or the necessary relation of instrumentality characteristic of architectural drawings and the representation of architecture itself. What we did in this project is literally the opposite: images of the industrial ruins taken at mining sites were post-processed and reworked as such digital images, with their pixels, colours, contrasts, and possibilities of composition. A new imaginary was built over the images of the pre-existent abandoned and forlorn remains of an industrial past. Rust, mechanisms, machines and smoke were our raw materials to try to drive architectural narratives to the limit, exploring the confines of digital image postproduction. This has been done based on the same material transformations of the world that have been so much a part of these problems.es_ES
dc.languageenges_ES
dc.publisherSpringer, Chames_ES
dc.rights© Springer International Publishing AG, part of Springer Nature 2019es_ES
dc.subjectImage renderinges_ES
dc.subjectAnimationes_ES
dc.subjectIndustrial heritagees_ES
dc.subjectAnthropocenees_ES
dc.subjectDigital postproductiones_ES
dc.titleIndustrial Palace, Stretching What Graphic Narratives Can Do for Architecturees_ES
dc.typeinfo:eu-repo/semantics/bookPartes_ES
dc.peerreviewedsies_ES
dc.identifier.doi10.1007/978-3-319-93749-6_70-
dc.relation.publisherversionhttps://doi.org/10.1007/978-3-319-93749-6_70es_ES
dc.rights.accessRightsinfo:eu-repo/semantics/restrictedAccesses_ES
Appears in Collections:INV - PLAYA - Capítulos de Libros
INV - AIRASM - Capítulos de Libros
INV - PAPCPEPM - Capítulos de Libros

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