Industrial Palace, Stretching What Graphic Narratives Can Do for Architecture

Por favor, use este identificador para citar o enlazar este ítem: http://hdl.handle.net/10045/145102
Información del item - Informació de l'item - Item information
Título: Industrial Palace, Stretching What Graphic Narratives Can Do for Architecture
Autor/es: Rubio, Oscar | Gisbert Alemany, Ester | Marcos, Carlos L.
Grupo/s de investigación o GITE: Proyectos Arquitectónicos: Pedagogías Críticas, Políticas Ecológicas y Prácticas Materiales (PAPCPEPM) | Pensando el Levante desde la Arquitectura Y "Altres" (PLAYA) | ARQUITECTURA. Ideación, Representación, Análisis, Simulación y Materialidad (AIRASM)
Centro, Departamento o Servicio: Universidad de Alicante. Departamento de Expresión Gráfica, Composición y Proyectos
Palabras clave: Image rendering | Animation | Industrial heritage | Anthropocene | Digital postproduction
Fecha de publicación: 31-may-2018
Editor: Springer, Cham
Cita bibliográfica: Rubio, O., Gisbert, E., Marcos, C.L. (2019). Industrial Palace, Stretching What Graphic Narratives Can Do for Architecture. In: Marcos, C. (eds) Graphic Imprints. EGA 2018. Springer, Cham. https://doi.org/10.1007/978-3-319-93749-6_70
Resumen: Architects work with graphic narratives frequently dedicated to the elaboration of images that either inspire or surprise; typically for architectural competitions. These images, unlike architectural drawings, have clear communicative objectives aimed at persuasion. Frequently, they are created purposefully with an intentionality that has some kind of narrative attached to them, rather than for the sake of their own existence or the necessary relation of instrumentality characteristic of architectural drawings and the representation of architecture itself. What we did in this project is literally the opposite: images of the industrial ruins taken at mining sites were post-processed and reworked as such digital images, with their pixels, colours, contrasts, and possibilities of composition. A new imaginary was built over the images of the pre-existent abandoned and forlorn remains of an industrial past. Rust, mechanisms, machines and smoke were our raw materials to try to drive architectural narratives to the limit, exploring the confines of digital image postproduction. This has been done based on the same material transformations of the world that have been so much a part of these problems.
URI: http://hdl.handle.net/10045/145102
ISBN: 978-3-319-93748-9 | 978-3-319-93749-6
DOI: 10.1007/978-3-319-93749-6_70
Idioma: eng
Tipo: info:eu-repo/semantics/bookPart
Derechos: © Springer International Publishing AG, part of Springer Nature 2019
Revisión científica: si
Versión del editor: https://doi.org/10.1007/978-3-319-93749-6_70
Aparece en las colecciones:INV - PLAYA - Capítulos de Libros
INV - AIRASM - Capítulos de Libros
INV - PAPCPEPM - Capítulos de Libros

Archivos en este ítem:
Archivos en este ítem:
Archivo Descripción TamañoFormato 
Thumbnail2019_Industrial_Palace_Stretching_what_Graphic_Narratives_Can_Do_for_Architecture_Book_GraphicImprints.pdfVersión final (acceso restringido)436,23 kBAdobe PDFAbrir    Solicitar una copia


Todos los documentos en RUA están protegidos por derechos de autor. Algunos derechos reservados.