Amblyopia Treatment through Immersive Virtual Reality: A Preliminary Experience in Anisometropic Children

Please use this identifier to cite or link to this item: http://hdl.handle.net/10045/134550
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dc.contributorGrupo de Óptica y Percepción Visual (GOPV)es_ES
dc.contributor.authorMolina-Martín, Ainhoa-
dc.contributor.authorLeal-Vega, Luis-
dc.contributor.authorFez Saiz, Dolores de-
dc.contributor.authorMartínez-Plaza, Elena-
dc.contributor.authorCoco-Martin, María Begoña-
dc.contributor.authorPiñero, David P.-
dc.contributor.otherUniversidad de Alicante. Departamento de Óptica, Farmacología y Anatomíaes_ES
dc.date.accessioned2023-05-22T10:10:59Z-
dc.date.available2023-05-22T10:10:59Z-
dc.date.issued2023-05-19-
dc.identifier.citationMolina-Martín A, Leal-Vega L, de Fez D, Martínez-Plaza E, Coco-Martín MB, Piñero DP. Amblyopia Treatment through Immersive Virtual Reality: A Preliminary Experience in Anisometropic Children. Vision. 2023; 7(2):42. https://doi.org/10.3390/vision7020042es_ES
dc.identifier.issn2411-5150-
dc.identifier.urihttp://hdl.handle.net/10045/134550-
dc.description.abstractThe use of digital devices provides a wide range of possibilities for measuring and improving visual function, including concepts such as perceptual learning and dichoptic therapy. Different technologies can be used to apply these concepts, including, in recent years, the introduction of virtual reality (VR) systems. A preliminary experience in treating anisometropic amblyopia through an immersive VR device and using prototype software is described. A total of 4 children were treated by performing 18 office-based sessions. Results showed that distance VA in amblyopic eyes remained constant in two subjects, whereas the younger subjects improved after the training. Near VA improved in three subjects. All subjects showed an increase in the stereopsis of at least one step, with three subjects showing a final stereopsis of a 60 s arc. A total of three subjects showed an increase of approximately 0.5 CS units for the spatial frequency of 3 cpd after the training. Results from this pilot study suggest that visual training based on perceptual learning through an immersive VR environment could be a viable treatment for improving CS, VA, and stereopsis in some children with anisometropic amblyopia. Future studies should support these preliminary results.es_ES
dc.description.sponsorshipThis research was supported by CDTI (Centro para el Desarrollo Tecnológico Industrial, Ministry of Economy and Competitiveness of Spain) using the PID program (Proyectos de Investigación y Desarrollo) in the context of the Project NEIVATECH (Neuroplasticity through Virtual Reality for Amblyopia) with the grant number 111705. E.M-P was supported by the European Union-NextGenerationEU.es_ES
dc.languageenges_ES
dc.publisherMDPIes_ES
dc.rights© 2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).es_ES
dc.subjectVirtual realityes_ES
dc.subjectPerceptual learninges_ES
dc.subjectAmblyopiaes_ES
dc.subjectAnisometropices_ES
dc.subjectChildrenes_ES
dc.subjectVision therapyes_ES
dc.subjectDichoptic traininges_ES
dc.titleAmblyopia Treatment through Immersive Virtual Reality: A Preliminary Experience in Anisometropic Childrenes_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.peerreviewedsies_ES
dc.identifier.doi10.3390/vision7020042-
dc.relation.publisherversionhttps://doi.org/10.3390/vision7020042es_ES
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses_ES
Appears in Collections:INV - GOPV - Artículos de Revistas

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