Amblyopia Treatment through Immersive Virtual Reality: A Preliminary Experience in Anisometropic Children

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Título: Amblyopia Treatment through Immersive Virtual Reality: A Preliminary Experience in Anisometropic Children
Autor/es: Molina-Martín, Ainhoa | Leal-Vega, Luis | Fez Saiz, Dolores de | Martínez-Plaza, Elena | Coco-Martin, María Begoña | Piñero, David P.
Grupo/s de investigación o GITE: Grupo de Óptica y Percepción Visual (GOPV)
Centro, Departamento o Servicio: Universidad de Alicante. Departamento de Óptica, Farmacología y Anatomía
Palabras clave: Virtual reality | Perceptual learning | Amblyopia | Anisometropic | Children | Vision therapy | Dichoptic training
Fecha de publicación: 19-may-2023
Editor: MDPI
Cita bibliográfica: Molina-Martín A, Leal-Vega L, de Fez D, Martínez-Plaza E, Coco-Martín MB, Piñero DP. Amblyopia Treatment through Immersive Virtual Reality: A Preliminary Experience in Anisometropic Children. Vision. 2023; 7(2):42. https://doi.org/10.3390/vision7020042
Resumen: The use of digital devices provides a wide range of possibilities for measuring and improving visual function, including concepts such as perceptual learning and dichoptic therapy. Different technologies can be used to apply these concepts, including, in recent years, the introduction of virtual reality (VR) systems. A preliminary experience in treating anisometropic amblyopia through an immersive VR device and using prototype software is described. A total of 4 children were treated by performing 18 office-based sessions. Results showed that distance VA in amblyopic eyes remained constant in two subjects, whereas the younger subjects improved after the training. Near VA improved in three subjects. All subjects showed an increase in the stereopsis of at least one step, with three subjects showing a final stereopsis of a 60 s arc. A total of three subjects showed an increase of approximately 0.5 CS units for the spatial frequency of 3 cpd after the training. Results from this pilot study suggest that visual training based on perceptual learning through an immersive VR environment could be a viable treatment for improving CS, VA, and stereopsis in some children with anisometropic amblyopia. Future studies should support these preliminary results.
Patrocinador/es: This research was supported by CDTI (Centro para el Desarrollo Tecnológico Industrial, Ministry of Economy and Competitiveness of Spain) using the PID program (Proyectos de Investigación y Desarrollo) in the context of the Project NEIVATECH (Neuroplasticity through Virtual Reality for Amblyopia) with the grant number 111705. E.M-P was supported by the European Union-NextGenerationEU.
URI: http://hdl.handle.net/10045/134550
ISSN: 2411-5150
DOI: 10.3390/vision7020042
Idioma: eng
Tipo: info:eu-repo/semantics/article
Derechos: © 2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
Revisión científica: si
Versión del editor: https://doi.org/10.3390/vision7020042
Aparece en las colecciones:INV - GOPV - Artículos de Revistas

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