Gamification and Advanced Technology to Enhance Motivation in Education

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Title: Gamification and Advanced Technology to Enhance Motivation in Education
Authors: Molina-Carmona, Rafael | Llorens Largo, Faraón
Research Group/s: Grupo de Investigación en Tecnologías Inteligentes para el Aprendizaje (Smart Learning)
Center, Department or Service: Universidad de Alicante. Departamento de Ciencia de la Computación e Inteligencia Artificial
Keywords: Gamification | Serious games | Motivation
Knowledge Area: Ciencia de la Computación e Inteligencia Artificial
Issue Date: 23-Jun-2020
Publisher: MDPI
Citation: Molina-Carmona R, Llorens-Largo F. Gamification and Advanced Technology to Enhance Motivation in Education. Informatics. 2020; 7(2):20. doi:10.3390/informatics7020020
Abstract: The aim of this Special Issue is to compile a set of research works that highlight the use of gamification and other advanced technologies as powerful tools for motivation during learning. We have been fortunate to obtain a representative sample of the current research activity in this field.
URI: http://hdl.handle.net/10045/107547
ISSN: 2227-9709
DOI: 10.3390/informatics7020020
Language: eng
Type: info:eu-repo/semantics/article
Rights: © 2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
Peer Review: si
Publisher version: https://doi.org/10.3390/informatics7020020
Appears in Collections:INV - Smart Learning - Artículos de Revistas

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