The application of immersive virtual reality for students with ASD: A review between 1990–2017

Por favor, use este identificador para citar o enlazar este ítem: http://hdl.handle.net/10045/87256
Registro completo de metadatos
Registro completo de metadatos
Campo DCValorIdioma
dc.contributorEDUTIC- ADEI (Educación y Tecnologías de la Información y Comunicación- Atención a la Diversidad. Escuela Inclusiva)es_ES
dc.contributor.authorLorenzo, Gonzalo-
dc.contributor.authorLledó Carreres, Asunción-
dc.contributor.authorArráez Vera, Graciela-
dc.contributor.authorLorenzo-Lledó, Alejandro-
dc.contributor.otherUniversidad de Alicante. Departamento de Psicología Evolutiva y Didácticaes_ES
dc.contributor.otherUniversidad de Alicante. Departamento de Didáctica General y Didácticas Específicases_ES
dc.date.accessioned2019-01-31T15:23:58Z-
dc.date.available2019-01-31T15:23:58Z-
dc.date.issued2019-01-
dc.identifier.citationEducation and Information Technologies. 2019, 24(1): 127-151. doi:10.1007/s10639-018-9766-7es_ES
dc.identifier.issn1360-2357 (Print)-
dc.identifier.issn1573-7608 (Online)-
dc.identifier.urihttp://hdl.handle.net/10045/87256-
dc.description.abstractWe live in a society where Technology has an important position in our diary activities. Everybody wants to have the last device to be in contact with his family and friends. Additionally, these took are being applied in other fields such as Education. One of these tools is: Virtual reality that can respond the need of our students. It allows the designer an important control of the system that can be useful for students with Autism Spectrum Disorder. These students can use Virtual Reality as a support to practice social situation that can be generalized in real environments. Therefore, our research provides a state-of-the-art review of what studies have applied Immersive Virtual Reality to students with Autism Spectrum Disorder. The sample of study has been 12 papers in the period 1996–2017. To analyse these research, it has been proposed these variables: participants’ features, research questions, instrument, type of activities, results, and limitations. These study variables have been chosen because they are the most repeated in all research using the experimental method. According to the results gathered: it has been worked with small sample, without control group and interactive activities. Moreover, the vast majority of the studies are focused on social skills.es_ES
dc.languageenges_ES
dc.publisherSpringer USes_ES
dc.rights© Springer Science+Business Media, LLC, part of Springer Nature 2018es_ES
dc.subjectImmersive virtual realityes_ES
dc.subjectASDes_ES
dc.subjectReviewes_ES
dc.subjectTechnologieses_ES
dc.subjectInterventiones_ES
dc.subject.otherDidáctica y Organización Escolares_ES
dc.titleThe application of immersive virtual reality for students with ASD: A review between 1990–2017es_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.peerreviewedsies_ES
dc.identifier.doi10.1007/s10639-018-9766-7-
dc.relation.publisherversionhttps://doi.org/10.1007/s10639-018-9766-7es_ES
dc.rights.accessRightsinfo:eu-repo/semantics/restrictedAccesses_ES
Aparece en las colecciones:INV - GIDU-EDUTIC/IN - Artículos de Revistas
INV - IncluTIC - Artículos de Revistas

Archivos en este ítem:
Archivos en este ítem:
Archivo Descripción TamañoFormato 
Thumbnail2019_Lorenzo_etal_EducInfTechnol-127-151_final.pdfVersión final (acceso restringido)610,73 kBAdobe PDFAbrir    Solicitar una copia


Todos los documentos en RUA están protegidos por derechos de autor. Algunos derechos reservados.