The Great War and the Use of Video Games as Historical and Educational Resources: A Conversation

Please use this identifier to cite or link to this item: http://hdl.handle.net/10045/87228
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dc.contributor.authorAguirre Quiroga, Stefan-
dc.contributor.authorFilippaki, Iro-
dc.date.accessioned2019-01-30T12:25:53Z-
dc.date.available2019-01-30T12:25:53Z-
dc.date.issued2018-
dc.identifier.citationAlicante Journal of English Studies / Revista Alicantina de Estudios Ingleses. 2018, 31: 195-199. doi:10.14198/raei.2018.31.13es_ES
dc.identifier.issn0214-4808-
dc.identifier.issn2171-861X (Internet)-
dc.identifier.urihttps://doi.org/10.14198/raei.2018.31.13-
dc.identifier.urihttp://hdl.handle.net/10045/87228-
dc.description.abstractIro Filippaki and Stefan Aguirre Quiroga exchange their views on the potentiality of video games as historical and educational resources in the study of the First World War.es_ES
dc.languageenges_ES
dc.publisherUniversidad de Alicante. Departamento de Filología Inglesaes_ES
dc.rightsThis work is under a Creative Commons Attribution 4.0 International License (CC BY 4.0)es_ES
dc.subjectGreat Wares_ES
dc.subjectVideo gameses_ES
dc.subjectHistorical and educational resourceses_ES
dc.subject.otherFilología Inglesaes_ES
dc.titleThe Great War and the Use of Video Games as Historical and Educational Resources: A Conversationes_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.peerreviewedsies_ES
dc.identifier.doi10.14198/raei.2018.31.13-
dc.relation.publisherversionhttps://raei.ua.es/es_ES
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses_ES
Appears in Collections:Revista Alicantina de Estudios Ingleses - 2018, No. 31

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