Conceptual mini-games for learning

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Title: Conceptual mini-games for learning
Authors: Illanas Vila, Ana | Gallego-Durán, Francisco J. | Satorre Cuerda, Rosana | Llorens Largo, Faraón
Research Group/s: Informática Industrial e Inteligencia Artificial
Center, Department or Service: Universidad de Alicante. Departamento de Ciencia de la Computación e Inteligencia Artificial
Keywords: Serious games | Mini-games | Conceptual mini-games | Education | Teaching | Active learning | Learning object
Knowledge Area: Ciencia de la Computación e Inteligencia Artificial
Date Created: 3-Mar-2008
Issue Date: 2008
Publisher: International Association of Technology, Education and Development (IATED)
Citation: ILLANAS VILA, Ana Isabel, et al. "Conceptual mini-games for learning". En: INTED2008 proceedings [Recurso electrónico] : International Technology, Education and Development Conference, Valencia (Spain), March, 3rd, 4th and 5th, 2008. Valencia : IATED, 2008. ISBN 978-84-612-0190-7
Abstract: The increasing popularity of computer games has turned children and teenagers into regular users. Serious Games expect to give them more than just entertainment. Although the development of Serious Games is increasing, there still are few companies, studies and research groups dedicated to this area. Also, most projects in this field target sophisticated and costly-to-develop computer games aimed to cover a wide range of academic content. Therefore, these games lose concreteness and complicate the evaluation of their real educational value, making it difficult for students to focus on important concepts. Moreover, these games are not reusable and it is extremely difficult for students to follow more than one of them in an effective way. This paper evaluates and proposes serious mini-games as a solution. In particular, it presents and develops what we have called “conceptual mini-games”. A conceptual mini-game is completely focused on a concrete concept to be taught, in order to transform the game into a learning object. Conceptual mini-games make the evaluation of their real educational value easier and they are very reusable. As an example, we have developed MemOwl, a conceptual mini-game for memory development.
ISBN: 978-84-612-0190-7
Language: eng
Type: info:eu-repo/semantics/article
Peer Review: si
Appears in Collections:INV - i3a - Comunicaciones a Congresos, Conferencias, etc.
INV - Smart Learning - Comunicaciones a Congresos, Conferencias, etc.

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