A Bibliometric Study on the Use of Virtual Reality (VR) as an Educational Tool for High-Functioning Autism Spectrum Disorder (ASD) Children
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http://hdl.handle.net/10045/73035
Títol: | A Bibliometric Study on the Use of Virtual Reality (VR) as an Educational Tool for High-Functioning Autism Spectrum Disorder (ASD) Children |
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Autors: | Fernández-Herrero, Jorge | Lorenzo, Gonzalo | Lledó Carreres, Asunción |
Grups d'investigació o GITE: | EDUTIC- ADEI (Educación y Tecnologías de la Información y Comunicación- Atención a la Diversidad. Escuela Inclusiva) |
Centre, Departament o Servei: | Universidad de Alicante. Departamento de Didáctica General y Didácticas Específicas | Universidad de Alicante. Departamento de Psicología Evolutiva y Didáctica |
Paraules clau: | Virtual reality | ASD | Bibliometric | Education |
Àrees de coneixement: | Didáctica de la Expresión Plástica | Didáctica y Organización Escolar |
Data de publicació: | 24-de gener-2018 |
Editor: | InTech |
Citació bibliogràfica: | Fernández-Herrero, Jorge; Lorenzo-Lledó, Gonzalo; Lledó Carreres, Asunción. “A Bibliometric Study on the Use of Virtual Reality (VR) as an Educational Tool for High-Functioning Autism Spectrum Disorder (ASD) Children”. In: Çetinkaya, Şenay (Ed.). Contemporary Perspective on Child Psychology and Education. InTech, 2018. ISBN 978-953-51-3738-2, pp. 59-81 |
Resum: | The use of virtual reality (VR) as an educational tool for autism spectrum disorder (ASD) children is a research field that started some 20 years ago. ASD is associated with deficiencies in communication and social interaction, as well as restricted and repetitive behavioural patterns, according to the fifth edition of the diagnostic and statistical manual of mental disorders (DSM-5). By using the ISI Web of Knowledge as the reference data basis, we perform a bibliometric study of the use of VR as an educational tool for high-functioning ASD children. By this study we can quantify, on the one hand, the up to day importance of the different types of VR applied to this field: immersive or non-immersive, as well as the use of human or agent avatars. On the other hand, we can also differentiate amongst those interventions that work on emotional and social competences. The analysis of periods of research scarce, research abundance and research trends provides a dynamic view of the strategies used in this field in the last 20 years and suggests future lines of research. |
URI: | http://hdl.handle.net/10045/73035 |
ISBN: | 978-953-51-3738-2 | 978-953-51-3739-9 (Online) |
DOI: | 10.5772/intechopen.71000 |
Idioma: | eng |
Tipus: | info:eu-repo/semantics/bookPart |
Drets: | © 2018 The Author(s). Licensee InTech. This chapter is distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/3.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. |
Revisió científica: | si |
Versió de l'editor: | http://dx.doi.org/10.5772/intechopen.71000 |
Apareix a la col·lecció: | INV - GIDU-EDUTIC/IN - Capítulos de Libros INV - IncluTIC - Capítulos de Libros |
Arxius per aquest ítem:
Arxiu | Descripció | Tamany | Format | |
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2018_Fernandez-Herrero_etal_Bibliometric-Study-Use-Virtual-Reality.pdf | 4,76 MB | Adobe PDF | Obrir Vista prèvia | |
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