Using virtual reality for industrial design learning: a methodological proposal

Please use this identifier to cite or link to this item: http://hdl.handle.net/10045/65251
Información del item - Informació de l'item - Item information
Title: Using virtual reality for industrial design learning: a methodological proposal
Authors: Jimeno-Morenilla, Antonio | Sanchez-Romero, Jose-Luis | Mora, Higinio | Coll-Miralles, Rafael
Research Group/s: UniCAD: Grupo de investigación en CAD/CAM/CAE de la Universidad de Alicante | Informática Industrial y Redes de Computadores
Center, Department or Service: Universidad de Alicante. Departamento de Tecnología Informática y Computación
Keywords: Virtual reality | Learning | Industrial design | Creativity
Knowledge Area: Arquitectura y Tecnología de Computadores
Issue Date: 2016
Publisher: Taylor & Francis
Citation: Behaviour & Information Technology. 2016, 35(11): 897-906. doi:10.1080/0144929X.2016.1215525
Abstract: Nowadays, the different computer tools available enable designers to create complex industrial prototypes. The use of these tools is constrained by the limitations imposed by common devices, such as screens and displays. Recently emerged virtual and augmented reality techniques have started being used as supports in many learning and industrial environments. Beyond the new possibilities that these tools offer for designing industrial objects, the underlying question is whether these new technologies could improve the creativity of designers to enable them to get a better understanding of the designing process itself. This paper presents a methodological proposal for the deployment of an industrial design engineering course aimed not only at learning different design techniques, but also at assessing the creativity skills of students. The practical contents include the use of virtual reality devices, to help the designer overcome the limitations of prototype visualisation and make better designing decisions. Moreover, a creativity test will be performed at the beginning and at the end of the course to assess the changes in creativity skills taking place within the experiment group versus the changes in a traditional learning (control) group.
URI: http://hdl.handle.net/10045/65251
ISSN: 0144-929X (Print) | 1362-3001 (Online)
DOI: 10.1080/0144929X.2016.1215525
Language: eng
Type: info:eu-repo/semantics/article
Rights: © 2016 Informa UK Limited, trading as Taylor & Francis Group
Peer Review: si
Publisher version: http://dx.doi.org/10.1080/0144929X.2016.1215525
Appears in Collections:INV - UNICAD - Artículos de Revistas
INV - I2RC - Artículos de Revistas
INV - AIA - Artículos de Revistas

Files in This Item:
Files in This Item:
File Description SizeFormat 
Thumbnail2016_Jimeno_etal_ Beh&InfTech_final.pdfVersión final (acceso restringido)1,61 MBAdobe PDFOpen    Request a copy
Thumbnail2016_Jimeno_etal_ Beh&InfTech_preprint.pdfPreprint (acceso abierto)1,31 MBAdobe PDFOpen Preview


Items in RUA are protected by copyright, with all rights reserved, unless otherwise indicated.