Gamificación del Proceso de Aprendizaje: Lecciones Aprendidas

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dc.contributorInformática Industrial e Inteligencia Artificiales_ES
dc.contributor.authorLlorens Largo, Faraón-
dc.contributor.authorGallego-Durán, Francisco J.-
dc.contributor.authorVillagrá-Arnedo, Carlos-José-
dc.contributor.authorCompañ, Patricia-
dc.contributor.authorSatorre Cuerda, Rosana-
dc.contributor.authorMolina-Carmona, Rafael-
dc.contributor.otherUniversidad de Alicante. Departamento de Ciencia de la Computación e Inteligencia Artificiales_ES
dc.identifier.citationVAEP-RITA. 2016, 4(1): 25-32es_ES
dc.description.abstractAlthough several definitions of gamification can be found in the literature, they all have in common certain aspects: the application of strategies, models, dynamics, mechanics and elements of the games in other contexts than games, and the objective of producing a playful experience that fosters motivation, involvement and fun. In this paper, our approach gamifying the learning process of a subject is presented. Our experience throughout time in using games and gamification in learning have led us to propose, lately, a personalized, automated and gamified learning system. As a result of this experience and after several years of continuous feedback from our students, we have learned several lessons on how to approach the task of gamification. These lessons are summarized in the following concepts: fun, motivation, autonomy, progressiveness, feedback, error tolerance, experimentation, creativity and adaptation to the specific case. The final aim is sharing our experience and opening a debate about what key elements the gamification lies in.es_ES
dc.publisherIEEE Education Society (Capítulo Español)es_ES
dc.rights© IEEE-ES (Capítulo Español)es_ES
dc.subjectTrial and errores_ES
dc.subject.otherCiencia de la Computación e Inteligencia Artificiales_ES
dc.titleGamificación del Proceso de Aprendizaje: Lecciones Aprendidases_ES
dc.title.alternativeGamification of the learning process: lessons learnedes_ES
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