Problematic Internet and Facebook use and Online Gaming among University Students: An Exploratory Study
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Título: | Problematic Internet and Facebook use and Online Gaming among University Students: An Exploratory Study |
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Autor/es: | Dias, Paulo C. | Cadime, Irene | García del Castillo Rodríguez, José Antonio | Marzo, Juan C. | García del Castillo López, Álvaro | López-Sánchez, Carmen |
Grupo/s de investigación o GITE: | Comunicación y Públicos Específicos | Envejecimiento y Comunicación (AgeCOM) |
Centro, Departamento o Servicio: | Universidad de Alicante. Departamento de Comunicación y Psicología Social |
Palabras clave: | Problematic Internet use | Problematic Facebook use | Online gaming disorder | Bifactor modelling | Digital addictive behaviors |
Área/s de conocimiento: | Psicología Social |
Fecha de publicación: | 2020 |
Editor: | Serbian Psychological Society |
Cita bibliográfica: | Psihologija. 2020, 53(4): 319-340. https://doi.org/10.2298/PSI190129012D |
Resumen: | Advances in technology have introduced new challenges and issues for policymakers and researchers. There is some debate in the literature whether the Internet, Facebook, and online gaming addictions may be true addiction disorders or are all manifestations of a more general information technology addiction. The purpose of this study is to explore gender differences in problematic Internet and Facebook use and online gaming, and the independence of these phenomena. The study sample comprised 500 college students, who completed a sociodemographic questionnaire, the Internet Addiction Test, Bergen Facebook Addiction Scale, and Online Gaming Scale. Males had more problems related to online gaming, and more problematic Internet and Facebook use. A bifactor model with one general and three specific factors – problematic online gaming, problematic Internet use and problematic Facebook use – obtained the best fit to the data. However, the specific variance explained by the factors of problematic Internet and Facebook use was low, but high in the case of problematic online gaming. Therefore, problematic online gaming seems to have more distinctive characteristics than the other two types of behavioural addictions. |
Patrocinador/es: | This work was supported by National Funds, provided through FCT (Fundação para a Ciência e a Tecnologia) to the strategic projects FIL/UI0683/2019 and POCI-01-0145-FEDER-007562 and project UID/CED/00317/2019. |
URI: | http://hdl.handle.net/10045/109580 |
ISSN: | 0048-5705 (Print) | 1451-9283 (Online) |
DOI: | 10.2298/PSI190129012D |
Idioma: | eng |
Tipo: | info:eu-repo/semantics/article |
Derechos: | © 2020 by authors. Distributed under the Creative Commons Attribution ShareAlike 4.0 International license (CC BY-SA) |
Revisión científica: | si |
Versión del editor: | https://doi.org/10.2298/PSI190129012D |
Aparece en las colecciones: | INV - COMPUBES - Artículos de Revistas INV - AgeCOM - Artículos de Revistas |
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Dias_etal_2020_Psihologija.pdf | 660,1 kB | Adobe PDF | Abrir Vista previa | |
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